Posts Tagged ‘physical computing’
The IR camera on the Wii remote can be easily accessed using the Bluetooth connection. However, this can be a pain for embedded applications where you don’t want to rely on a “permanent” Bluetooth connection or resort to using a computer with Bluetooth.
The alternative is to connect directly to the camera using I2C. This is [...]
Filed under: Uncategorized | Leave a Comment
Tags: physical computing, wii remote
Serial I/O in Cocoa
08May08
For those of you who are interested in building Cocoa apps that use Serial I/O (for example, to log data from an Arduino) here is the relevant reference from Apple:
SerialPortSample
and here is an implementation under BSD license that could easily be adapted to your own projects from Harmless Cocoa:
AMSerialPort
Filed under: Uncategorized | Leave a Comment
Tags: apple, physical computing